There’s probably tons of spoilers but i hope it’s the kind of spoilers that find their way into luring people who would be interested.
東京24区 is a contemporary BL game about Sonogi Akihiro, a member of ruling party in the House of Representatives. At a very young age (for a politician) of 29, he is a greenhorn popular with younger people and touted by the media as an ikemen politician but regularly thinks about how his popularity so far is based on his appearance rather than actual track record. The game takes place in 2020, 3 months before the International Athlete Festival (totally not the Olympics!) to be held in Japan, when a terror attack happens in Shibuya and kills over 20 people.
I was very surprisingly sucked into this game so I feel compelled to write something. It’s very rare that I come across an otomege with the structure of a scenario-driven eroge with (almost) forced route order and a long 伏線回収 type of true route (though I must admit that I am far from familiar with his genre). I’d be willing to go so far as to say that Shuuen no Virche is the game I would recommend for people interested in the genre coming in from general ADVs or eroge who wouldn’t mind playing something with a primarily male cast, as it reminded me a lot of the plot-driven eroge I’ve played and I think I even ended up appreciating the final route better because of this.
Not a “review” because the post ended up being incoherent ramblings as I think back to every route in Musicus. I considered cutting out large chunks of this to make a proper review that is actually meant for people to read but fuck it, I am leaving my diary here.
It has been a cursed year so far, but I am slowly breaking that curse this summer and finally getting back to playing some games.
Gnosia is an extremely unconventional work that took a team of 4 people over 4 years to develop. The main concept is a game of single player werewolf, set in a stage fitting for a futuristic space opera, where you loop back to the beginning after every game of werewolf regardless of result. It’s also a download-only title released exclusively for the PS Vita in June 2019, a few months after the handheld’s end of production was announced. Worry not, the developers’ previous game Maison de Maou has been ported to every console available so I’m sure Gnosia will at the very least get a Switch or PS4 port. Far too much time and effort has been put into the game for it to be left alone on a handheld that has pretty much ended its life.
Edit: I forgot to mention the biggest gamebreaking flaw of the game. It has no backlog.
I’m not done with everything I bought or wanted to play in 2017, but it’s almost halfway into 2018 and I just finished up the last “major release” of last year that I was interested in. Not going to write about stuff I already wrote about.
[I wrote most of this post last year but it quickly became extremely weird ramblings resulting from several stages of insane mental leaps so I never showed it to the public. I am lacking the juice to write a new post this year so I decided to publish this over a year later.]
Reiichi accidentally develops an intelligent AI who takes the form of a cute (and very young-looking) girl called Apeiria who makes her own massive network and has her create a complex VRMMO that mirrors all of the real world’s sensations and basic physics but with a magic system. After a day, the VRMMO turns into a ‘if you get forcibly logged out (through in-game death), you die irl” death game and Apeiria gets held captive by the game’s very system. The rest of the game is then a time-leaping adventure to save the loli AI, with loads of quantum mechanics infodumping and diagrams. And also lots of dick jokes. Reiichi’s power in the VRMMO is a literal dick sword that requires ejaculation in exchange for gamebreakingly powerful attacks.
You can tell this is Takumi’s series after all, because it felt like I was playing the original trilogy. There’s something comfortable about the game and the characterization that is reminiscent of the first three games, and the buildup from the lackluster first game paid off here in a very well structured and 王道 Gyakuten Saiban game. Compared to the craziness of Gyakuten Saiban 6 the cases are relatively modest and the final reveals are quite predictable, but the latter is clearly intended due to how well the games laid out clues and foreshadowing.
Entire post is spoilers since it’s impossible to talk about a sequel without spoilers.