カレーまみれ勇者の冒険 Curry Chronicles


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Gnosia

It has been a cursed year so far, but I am slowly breaking that curse this summer and finally getting back to playing some games.

Gnosia is an extremely unconventional work that took a team of 4 people over 4 years to develop. The main concept is a game of single player werewolf, set in a stage fitting for a futuristic space opera, where you loop back to the beginning after every game of werewolf regardless of result. It’s also a download-only title released exclusively for the PS Vita in June 2019, a few months after the handheld’s end of production was announced. Worry not, the developers’ previous game Maison de Maou has been ported to every console available so I’m sure Gnosia will at the very least get a Switch or PS4 port. Far too much time and effort has been put into the game for it to be left alone on a handheld that has pretty much ended its life.

Edit: I forgot to mention the biggest gamebreaking flaw of the game. It has no backlog.

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2017

I’m not done with everything I bought or wanted to play in 2017, but it’s almost halfway into 2018 and I just finished up the last “major release” of last year that I was interested in. Not going to write about stuff I already wrote about.

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Hikari no Umi no Apeiria

Reiichi accidentally develops an intelligent AI who takes the form of a cute (and very young-looking) girl called Apeiria who makes her own massive network and has her create a complex VRMMO that mirrors all of the real world’s sensations and basic physics but with a magic system. After a day, the VRMMO turns into a ‘if you get forcibly logged out (through in-game death), you die irl” death game and Apeiria gets held captive by the game’s very system. The rest of the game is then a time-leaping adventure to save the loli AI, with loads of quantum mechanics infodumping and diagrams. And also lots of dick jokes. Reiichi’s power in the VRMMO is a literal dick sword that requires ejaculation in exchange for gamebreakingly powerful attacks.

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Dai Gyakuten Saiban 2 thoughts

You can tell this is Takumi’s series after all, because it felt like I was playing the original trilogy. There’s something comfortable about the game and the characterization that is reminiscent of the first three games, and the buildup from the lackluster first game paid off here in a very well structured and 王道 Gyakuten Saiban game. Compared to the craziness of Gyakuten Saiban 6 the cases are relatively modest and the final reveals are quite predictable, but the latter is clearly intended due to how well the games laid out clues and foreshadowing.

Entire post is spoilers since it’s impossible to talk about a sequel without spoilers.

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勇者死す。play report (2) + thoughts

Turns out I wasn’t too far away from the end in Play Report (1). In fact I was only about two playthroughs from the end, since the amount of repetition this game has actually makes the true ending very easy to get. It also helps that Vivi happened to be just there in the first dungeon I entered on my true ending playthrough and I managed to recruit her, never having time problems ever again.

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