I’m not done with everything I bought or wanted to play in 2017, but it’s almost halfway into 2018 and I just finished up the last “major release” of last year that I was interested in. Not going to write about stuff I already wrote about.
[I wrote most of this post last year but it quickly became extremely weird ramblings resulting from several stages of insane mental leaps so I never showed it to the public. I am lacking the juice to write a new post this year so I decided to publish this over a year later.]
9S is cute
Cool environments are cool.
Turns out I wasn’t too far away from the end in Play Report (1). In fact I was only about two playthroughs from the end, since the amount of repetition this game has actually makes the true ending very easy to get. It also helps that Vivi happened to be just there in the first dungeon I entered on my true ending playthrough and I managed to recruit her, never having time problems ever again.
I haven’t reached the second half of the game yet but I did do four “playthroughs” so I felt like I should write something here. I’m trying to clear Vivi’s request on the 5th (current) round but if I fuck up I’m not sure if I want to play another round to try and unlock the real deal events.
Time to die after this
Very legit review from a Chinese tourist
Wow I slacked off for 3 months because I was playing games and hopping onto a new game immediately instead of writing anything. This is the way life is supposed to be; I was born to play games not write blog posts about them.
Refrain is a dungeon RPG by NIS, developed by the same team who did Majo to Hyakkihei (also known as The Witch and the Hundred Knight in English). I didn’t play the latter (but I sure plan to thanks to Refrain!) so I don’t really have any grounds for comparison.
It’s obvious the era of Chrono Trigger and Final Fantasy VII has long past — what is often considered the golden age of JRPGs will never come back in the same form in the world of ever-evolving technology and expectations. Some will go so far to say that JRPGs have stagnated or are dead, and video game sales have reached an all-time low in Japan while the budget required to create a game that matches modern standards is only increasing.
Developed by Square Enix’s new brand Tokyo RPG Factory, promotional material hyped up Setsuna to be “what brings back JRPGs.”