カレーまみれ勇者の冒険 Curry Chronicles


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Dai Gyakuten Saiban 2 thoughts

You can tell this is Takumi’s series after all, because it felt like I was playing the original trilogy. There’s something comfortable about the game and the characterization that is reminiscent of the first three games, and the buildup from the lackluster first game paid off here in a very well structured and 王道 Gyakuten Saiban game. Compared to the craziness of Gyakuten Saiban 6 the cases are relatively modest and the final reveals are quite predictable, but the latter is clearly intended due to how well the games laid out clues and foreshadowing.

Entire post is spoilers since it’s impossible to talk about a sequel without spoilers.

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Dai Gyakuten Saiban – thoughts

Capcom tries new things for the Gyakuten Saiban (Ace Attorney) series, with an entirely new setting and characters. The end result brings something similar to the Layton vs. Phoenix Wright crossover, since we’re now in England in a time period where familiar technology in the main series hasn’t even been invented yet.

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Japanese 3DS GET!

Because watching others celebrate the festive season while you’re stuck writing 6 + 1 exams and seeing your roommates slowly go home one by one as they finish theirs and you still have half of yours left is exactly the situation that prompts irresponsible money spending, I bought a Japanese-region New 3DS LL to play import games. I’ll probably regret it when I check my credit card bill later as I also bought a bunch of games this month (not to mention, lol, more games to play on my New 3DS), but for now let’s embrace the spirit of the 性なる夜 (<— most definitely the correct セイ).

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A Bunch of Mini Reviews

Writing 1000+ word posts for everything I played recently is too troublesome so here’s a collection of short impressions. There’s a bunch of stuff I played, but didn’t write a proper review for when I was still motivated. Basically scrap review bin for mostly VNs.

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Review: Conception II

While the first game wasn’t a very good dungeon crawler, I enjoyed the variety of heroines enough to like it as a galge, so I decided to go give the second game a shot as soon as I got a Vita. In a nutshell, Conception II is a slightly better RPG but a worse galge than the first. I guess that averages out to be a mediocre RPG/galge hybrid.

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Rune Factory 4

I think I’m in some sort of slump where I’m having trouble enjoying things that I’d normally love without another thought. It must be university sucking the energy out of me (I am not used to taking 6 courses a semester and the difficulty jump). Time for sinking long hours into demanding games is scarce and I no longer have the ability to sit in front of the computer deciphering complicated Japanese (Masada’s chuu2 writing is glorious and painful at the same time) without worrying about something else in the back of my mind.

I got some free time during midterm week to Rune Factory 4, and I went up to the end of the second arc (beat main story) before setting it aside for Pokemon. The final arc is post-game material that requires some work to trigger, so I may revisit the game some day not during this Fall’s onslaught of games.

The only Rune Factory I’ve sunk time into was the first game, which was largely regarded as a kusoge but managed to grab me back then. Thankfully, the series was subjected to a myriad of improvements, because boy, Rune Factory 4 is incredibly addicting. The freedom and calendar-based progression along with the loads and loads of skills to level up makes up for the unspectacular graphics for 3DS (it doesn’t look that much better than the DS entries) and controls that aren’t as smooth as say, Ys.

Combat is no longer that clunky, and the dungeon-crawling ends up being very fun, in the you-get-to-mindlessly-beat-stuff-up kind of way. You are presented with choice from different kinds of weapons that all have their own different feel and advantages, and magic is useful, to say the least. You can bring town residents into dungeons as additional party members (up to 2) and they are actually quite helpful despite the almost suicidal tendencies of their AI. Some characters cast magic and heal you often, so they tend to be my picks for party members. Dungeons themselves are also a lot longer, later dungeons spanning multiple floors/sub-maps. Of course I’m only drawing comparisons to the first Rune Factory so RF3 probably also had decent dungeons.

There is an addicting cooking and forging system, and the farming seems to be pretty standard modern Harvest Moon, albeit it feels easier and less troublesome. Things seem to unlock faster to enable more efficient field work. I had a watering can that watered 4×4 grids two months into the game, whereas I would usually be stuck with the shitty starter can in a normal Harvest Moon for a long time. Monster taming is back, and you can bring them into dungeons or have them help out with field work. They also appear to level up by themselves, unlike the townspeople. Because there is a level for absolutely everything that increases as you do more of that thing, nothing becomes boring. Whether it is actions performed consciously (weapon mastery, cooking, farming, mining, etc.) or unconsciously or more out of necessity (walking, sleeping, eating), they all give you stat increases if you level them up and the sheer variety of options keeps the game from getting dull. The player’s main level can also go beyond 99.

The bottom line is that you have a myriad of ways you can spend time and nobody forces you to stick to one thing outside of clearing the main story (which also has no time limit). Aside from the beginning where the game takes a while to introduce and open up certain aspects of the game, nobody is making you do anything yet everything is fun.

Of course, I also came for the marriage candidates. Rune Factory’s fantasy character designs have always been more appealing than Harvest Moon’s, and raising affection with the townspeople in RF is also a lot faster and less tedious. You actually get somewhere by talking to them every day, instead of making friends being a long and painful process that requires you to give them their preferred item on a regular basis. Marriage also seems to require a period of dating and events acquired from said dating relationship before being possible, unlike past games where you just had to get their affection up.

I haven’t picked a waifu yet, but am certainly leaning towards Forte or Dolce. All the marriage candidates, male or female, have distinct character quirks and are brimming with energy. Their dialogues also change more often than the last Harvest Moon game I’ve played. There’s also the option of playing as a girl (with twintails!) and I might do a playthrough as her since the male marriage candidates are also quite decent. Although, with that being said, I haven’t reached a point where I can say I am truly invested into the characters. I don’t have the “I’ll definitely get her!!” motivation that I’ve had with galge and some pseudo galge/rpg. Forte does hit a good portion of my moe points, but not enough to make me truly want to work for it.

In conclusion, it is a fun game that one can easily lose himself in. I’ve enjoyed it more than how I’m liking Pokemon Y so far, but there is more to be seen with the latter. Story is not its strong point, but I don’t think it ever was for this series.


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SMT Devil Summoner: Soul Hackers

In which I realize that old Megami Tensei games are not for me. Also, since this is the 3DS dungeon crawler which I played immediately after Etrian Odyssey IV (superior in the dungeon crawling department), I was already burnt out on first-person dungeon crawling upon starting. The fact that I bought the game when it came out and took 2 months to finish it despite the storyline being only ~30 hours long and still I lost the drive to even attempt post-game content conveys my feelings for the game pretty well, I think. I haven’t played any other games in the Devil Summoner line so I have no series bias towards it.

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Review: Time Travelers

Level-5’s adventure game about, well, time traveling. You can’t exactly call it a visual novel, because the story is told through animated cinematic sequences with automatically advancing text (more like subtitles to the dialogue) for the most part. Some parts have narration where you have to manually advance the text, but those are pretty brief, and the game is heavily dialogue-based. It feels like watching a long movie or drama, rather than a visual novel. Language is pretty standard outside of some of the scientific/sci-fi terms, and there’s furigana over all kanji so it’s pretty low in terms of reading difficulty.

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Etrian Odyssey IV

Around 60 hours later, I think I’m a little burnt out on first-person dungeon crawlers. Despite not being new to the Etrian Odyssey series, this is the first one where I went and beat the final boss. I haven’t even touch any post-game content yet, but I need a change in genre for now. I like the Etrian Odyssey games and their complex dungeons, mapping mechanics, and party creation, but I always burn out before the end, and earnestly look forward to the next one when it gets released. Good boys and girls shouldn’t pick up my backlog-growing habits.

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Fire Emblem: Awakening Final Thoughts

A second playthrough that lasted more than double the time of my first later, my opinion hasn’t changed much. This game is great. Although really, the fact that I bothered to play a a game without New Game+ a second time and made it last twice as long should be a pretty good indicator of my feelings towaards this game. I could play even more and was planning to do a third playthrough (finally gonna try out Hard/Classic) as a twintail loli, but I realized that I got sidetracked enough and spent none of the past month clearing my backlog or playing the stuff I’m supposed to be playing. 100 hours of Fire Emblem with my 2nd playthrough MU reaching all his stat caps and getting all the skills I want on him and several children close to reaching the same status, I think now’s a good time for me to take a break.

Since my galge habits die hard (or rather, I have no intention of letting them die), I went and got the S-rank with every non-children girl with the exception of Sully, who I married off too early. My true wife was Lucina though, because hooray for screwing with timelines! Chrom must be mad, since I married his little sister in one playthrough, and his daughter in the next. Ahahaha, so much for obeying real-life morals and such. I really liked the support system, since most of the characters grow extremely out-of-focus in the main plot, which is understandable since it was written so that anyone but Chrom and the MU could die. I think more SRPGs should have support chats and such, because most of them end up with a bunch of characters that don’t get enough screentime in the main story to be truly interesting. Pairing characters up was fun as well, and not just with the MU either. As for the support chats themselves, some of them are really adorable and expand on certain characters’ pasts and/or quirks, but some just feel rushed. It would have been perfectly appropriate development for becoming friends from ranks C-A, and then marriage suddenly pops up in the S rank. They should have been longer. It was fun overall though, watching my units interact with each other on a more personal level. I don’t mean that from just a galge perspective either, I like spending time with my bros as well.

Gameplay is fun, very fun. I love tactical RPGs, especially on handhelds, and triple that if it has optional maps/recruitable characters and grinding is fun. I get so much more playtime on my handheld SRPGs compared to their console counterparts. The fact that the skills your units learn will stay with them even when they reclass gives many options for customizing and strengthening up units. Strategy is actually required, provided that you don’t go out of your way to purposely grind like hell. I still call bullshit on Lunatic, but since a considerable amount of people managed to go through Lunatic/Classic or even Lunatic+/Classic, I’ll just settle for the fact that my skill in strategizing is inadequate. The game seems to reward defensive tactics, which I am weak with. Or maybe I haven’t been praying to the Random Number Gods enough. Some people criticize the game for being partially luck-based, but honestly, so are most things. Luck is an element that can never be completely removed. A TRUE HERO needs luck (quote from some TRUE HEROES or their mentors). But you can’t make up for your bad strategy with luck either, so the game still requires skill. With that said, yes it is annoying when I miss despite having a 90% hit rate and the enemy criticals on me with their 50% hit rate and 5% critical rate. Also when I level up and see the lonely stat-up screen where only my HP went up a single point.

I guess the aspect I’d put the majority of my criticism in is the plot. It felt like they tried to do too many things in too little allotted time, producing three arcs that don’t feel very satisfying and don’t tie together that well. For a multiple-arc story like what most RPGs try to do, enough time should be given for each arc to develop properly. It seemed like they had some intricate multi-arc story planned, but tried to compress it into a game whose story could be beaten in 20 hours or so. But I’ll forgive its shortcomings in plot, because the gameplay was very fun and so were the support chats. I place an importance on characters over story when it comes to video games, so all is good. I sure am easy to please.

With all that said, it was a great game. I’ll come back for the beach and festival DLCs. And maybe a third playthrough as a loli one day when I clear some more of my backlog and want to satisfy my young maiden’s heart.