カレーまみれ勇者の冒険 Curry Chronicles


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Gnosia

It has been a cursed year so far, but I am slowly breaking that curse this summer and finally getting back to playing some games.

Gnosia is an extremely unconventional work that took a team of 4 people over 4 years to develop. The main concept is a game of single player werewolf, set in a stage fitting for a futuristic space opera, where you loop back to the beginning after every game of werewolf regardless of result. It’s also a download-only title released exclusively for the PS Vita in June 2019, a few months after the handheld’s end of production was announced. Worry not, the developers’ previous game Maison de Maou has been ported to every console available so I’m sure Gnosia will at the very least get a Switch or PS4 port. Far too much time and effort has been put into the game for it to be left alone on a handheld that has pretty much ended its life.

Edit: I forgot to mention the biggest gamebreaking flaw of the game. It has no backlog.

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2017

I’m not done with everything I bought or wanted to play in 2017, but it’s almost halfway into 2018 and I just finished up the last “major release” of last year that I was interested in. Not going to write about stuff I already wrote about.

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Dai Gyakuten Saiban 2 thoughts

You can tell this is Takumi’s series after all, because it felt like I was playing the original trilogy. There’s something comfortable about the game and the characterization that is reminiscent of the first three games, and the buildup from the lackluster first game paid off here in a very well structured and 王道 Gyakuten Saiban game. Compared to the craziness of Gyakuten Saiban 6 the cases are relatively modest and the final reveals are quite predictable, but the latter is clearly intended due to how well the games laid out clues and foreshadowing.

Entire post is spoilers since it’s impossible to talk about a sequel without spoilers.

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勇者死す。play report (2) + thoughts

Turns out I wasn’t too far away from the end in Play Report (1). In fact I was only about two playthroughs from the end, since the amount of repetition this game has actually makes the true ending very easy to get. It also helps that Vivi happened to be just there in the first dungeon I entered on my true ending playthrough and I managed to recruit her, never having time problems ever again.

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Idol Death Game TV, more like why did I ever think this was a good idea…

2016-12-07-040553

D3 Publisher, a company whose recent track record in making games hasn’t been very good, decided to make a Danganronpa-inspired game about idols aiming for the top. The concept is very simple: each year, idols participate in the Dream of Dream (D.o.D.) event, where they compete in various idol activities and the winner gets to be the center of a big concert. It’s a huge event that has the entire country tuning in, and good performance in the show leads to an increase in fans. This year, the D.o.D takes place in a remote western-style mansion and welcomes seven participants. The master of ceremony is an obnoxious pink elephant mascot character, and the setting for this year’s D.o.D. is awfully lacking in glamour compared to previous years’ events. The event is held in six stages, each stage having a loser, and the one who survives all stages gets crowned as this year’s top idol. The loser of each stage has to participate in a consolation show that “may” offer them the “chance” for a comeback…

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灰鷹のサイケデリカ – thoughts

2016-10-22-033346

(Spoilers…? Not explicitly but don’t read if you’re currently playing the game)

Having played (and enjoyed) Kokuchou no Psychedelica, Haitaka was on my radar but not a priority since my plate is loaded (I finished like 1 game from September when I bought 4, this game not included). I ended up playing this sooner than expected since I read some Amazon reviews complaining about linear plot, lack of romance/糖度, and even a post talking about the game having loads of landmine elements in the context of the console otome game market. I mean normally those things are supposed to deter one away, but story-heavy and linear are actually very appealing elements to me when it comes to a novel game so my interest was piqued.

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