カレーまみれ勇者の冒険 Curry Chronicles


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Tokushuu Houdoubu Review

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NIS may be know for their Disgaea series or various RPGs that encourage grinding and obtaining highly inflated stats, but they’ve also had a history with publishing adventure games (or rather, visual novels) for the console audience…not that many of them have gone west or even gained recognition beyond a small but dedicated fanbase. For their 20th anniversary, they made an adventure game in collaboration with a local television broadcasting station, with Kiyohara Hiro (artist of the Another manga) as the character designer. Tokushuu Houdoubu puts the player behind a video camera lens as Yuhara Ryou, a new member of the Special Report Division where they chase after the occult and supernatural occurrences.

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Zero Escape: Virtue’s Last Reward Review

Two years ago when I played the prequel, 999, I was thoroughly impressed by the true ending. Virtue’s Last Reward jumped from being merely impressive to utterly mind-blowing. Needless to say, VLR blows its prequel out of the water and sets up for something much larger than I originally imagined. I have actually lost sleep over this game, which is not something I can say about most games, even for some of my absolute favorites (by “losing sleep,” I mean I slept for 3 hours and in those 3 hours I dreamt about myself playing the game).

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999: Damn it’s scary

I picked the game up today after school (and pre-ordered Radiant Historia with it), and did one playthrough tonight. I don’t regret dropping $40 here. I got a bad end where the main character got stabbed (wrong door choice?), but only getting stabbed is kinda reassuring in comparison to some of the graphic descriptions of gruesome character deaths early-mid game. If “only” getting stabbed is reassuring in this game, then I’ll definitely have nightmares tonight. Or I’ll stay up all night playing games (probably better than trying to sleep while seeing guts and blood in my head).

Anyways, word of warning, I think 999 legitly deserves the M rating. You don’t actually see the really gruesome murders, but the text describes it in detail, so think twice if you’ve got a weak stomach. Other than that, the rest of the game is pretty exciting, with the feeling that you’ll get stabbed or someone else will die or see blood with every step you take. The point-and-click gameplay is also addicting if that’s your type of thing. Most gameplay revolves around you and your group looking for objects to escape or move on from a certain room. Story is told in 3rd person narrative, in novel style where text covers up the entire bottom screen, but dialogue and character portraits show up on the top screen.

I haven’t solved many mysteries since I got a bad end (dammit, this is what happens when I don’t follow a choices guide in a visual novel), so I’ll give it another go! I’m liking how all the characters are useful and intelligent despite whichever character archetype they intitally seem to fit in. In this game, you truly feel that nothing can be done if everyone didn’t work together.

Ghost Trick, Radiant Historia, and Pokemon Black…I’ll be buying one game a month at the start of 2011, so I won’t go broke that quickly (I hope).