Console ADVs are nice because I get less distracted than if I was on the computer.
Being an interquel to Danganronpa 1 and 2, as well as an abrupt genre shift from an ADV to a third-person shooter, I was expecting not much more than a cheap cash-in. So when the game actually turned out good, not story-wise as an interquel, but also gameplay-wise as a survival horror shooter, I was incredibly glad that I paid those import $$$ for this.
Expect spoilers for DR1 and 2.
I refuse to let a month go without a post, so I decided to go type that review I’ve been meaning to type as soon as I finished the game. A while back I wrote about a game called Time Travelers, which was kind of neat in its use of five different protagonists to advance the story, but ultimately fell short on plot and writing. Preceding it is 428, a sound novel from Spike Chunsoft that also uses the 5-protagonist system, but does it more skillfully. The emphasis on the “novel” part also means more in-depth character writing and a longer and more detailed story overall, as compared to Time Travelers’ movie-like approach.
This is the Vita compilation of Dangan Ronpa 1 and 2, with upscaled graphics and added touchscreen support (extremely helpful for a certain part of the second game). Since I marathoned both games in a short period of time, it is only appropriate to write about both.
While the first game wasn’t a very good dungeon crawler, I enjoyed the variety of heroines enough to like it as a galge, so I decided to go give the second game a shot as soon as I got a Vita. In a nutshell, Conception II is a slightly better RPG but a worse galge than the first. I guess that averages out to be a mediocre RPG/galge hybrid.
Two years ago when I played the prequel, 999, I was thoroughly impressed by the true ending. Virtue’s Last Reward jumped from being merely impressive to utterly mind-blowing. Needless to say, VLR blows its prequel out of the water and sets up for something much larger than I originally imagined. I have actually lost sleep over this game, which is not something I can say about most games, even for some of my absolute favorites (by “losing sleep,” I mean I slept for 3 hours and in those 3 hours I dreamt about myself playing the game).