An all-ages ADV about nine people trapped in the underground part of a lab with a nuclear reactor melting down in the center. Explosions happened simultaneously, the security system malfunctioned, areas are on fire, staircases are destroyed, and the gate that leads to the ground floor is tightly shut. Furthermore, the nuclear radiation level is rising by the minute and the drug that protects users from exposure to radiation is in short supply and has to be re-taken every hour. There are nine hours until the gate is scheduled to open.
With a title that translates into ‘I thought it was harem heaven, but it was actually yandere hell,’ you can tell exactly what this game is going to be about. Also vague spoilers, because it’s almost impossible to talk about this game without touching its spoilers.
I bought this in last year’s 5pb sale along with Yubikiri no Kioku and shoved it in the backlog until now. The full package is Memories Off 6 Complete, which bundles the base game with the fandisc. It’s the 6th game in the Memories Off series, which had typically placed an emphasis on its realistic setting free of absurd elements and natural characters. The first Memories Off featured a protagonist who still feels the effects of the death of his girlfriend. The second game started with a unique situation in which the protagonist and main heroine were already dating. Yubikiri no Kioku (otherwise known as the 7th game) gave the hero a fiancee who sticks to him like glue, a girl who blackmails him for free housing, and a heavy past that ties it all together. This game? It’s a typical school life romance.
Aspiring brides are scary.
If there was a VN that consistently relies on its conversations and prose to be enjoyable, and where “how” something is presented is infinitely more important than “what” is happening, then that VN is Oretsuba. Written by Ou Jackson and developed by Navel of Shuffle! fame, Oretsuba is a completely different beast than whatever else the company output prior to it.
Since Tecmo Koei’s localization of Shin Rorona was news to me, I went and bought the JP version of the game a month before the English version came out. Welp. As far as the game goes, the story is largely the same as the original’s, and even some aspects that I expected them to change (like having to pay your friends for them to accompany you) remained. For a “review,” it’d be faster to just list the changes and new content added.
Despite being called Atelier Rorona Plus in English, the added content is much more than what they did with Totori’s and Meruru’s Vita ports.
I haven’t touched the post-game dungeon yet so it’s probably hard to call this a full review, but for now here are my thoughts upon getting the ending.
Xillia 2 was a much-needed sequel due to the rushed nature of the first game, and improves on it quite a bit while also trying things that are new for the Tales franchise. They made the protagonist Ludger a silent MC that the player has control over dialogue choices with. Think Persona 3 and 4’s protagonists, except Ludger himself is more established personality- and action-wise . At first I wasn’t a fan of the departure, but I ended up liking Ludger a lot so I guess Namco’s experimentation worked out.
I’m at 98% trophy (missing the one you get at the beginning of Ion’s side in Phase 1 -_-) and just cleared the game with the true ending so might as well write down my thoughts while the iron is hot.
Ar Tonelico 3 was a turn for the worse after AT2, so I was initially hesitating on Ar nosurge. Thankfully, it turned out much better than expected, and brought back everything I liked about the Ar Tonelico series. Anyone who enjoyed Ar Tonelico 2 would like Ar nosurge, since the latter feels like an evolved version of the former. The problem is that to feel the full impact of many events in Ar nosurge, reading Ciel nosurge beforehand is necessary. While the former is good game on its own, it’s because I read Ciel up to chapter 10 beforehand that made Ar’s scenes and characters leave such a strong impression. There are small things that mean a lot to those who played Ciel, as well as characters that played an important role there but show up later here.
I refuse to let a month go without a post, so I decided to go type that review I’ve been meaning to type as soon as I finished the game. A while back I wrote about a game called Time Travelers, which was kind of neat in its use of five different protagonists to advance the story, but ultimately fell short on plot and writing. Preceding it is 428, a sound novel from Spike Chunsoft that also uses the 5-protagonist system, but does it more skillfully. The emphasis on the “novel” part also means more in-depth character writing and a longer and more detailed story overall, as compared to Time Travelers’ movie-like approach.