Turns out I wasn’t too far away from the end in Play Report (1). In fact I was only about two playthroughs from the end, since the amount of repetition this game has actually makes the true ending very easy to get. It also helps that Vivi happened to be just there in the first dungeon I entered on my true ending playthrough and I managed to recruit her, never having time problems ever again.
I haven’t reached the second half of the game yet but I did do four “playthroughs” so I felt like I should write something here. I’m trying to clear Vivi’s request on the 5th (current) round but if I fuck up I’m not sure if I want to play another round to try and unlock the real deal events.
D3 Publisher, a company whose recent track record in making games hasn’t been very good, decided to make a Danganronpa-inspired game about idols aiming for the top. The concept is very simple: each year, idols participate in the Dream of Dream (D.o.D.) event, where they compete in various idol activities and the winner gets to be the center of a big concert. It’s a huge event that has the entire country tuning in, and good performance in the show leads to an increase in fans. This year, the D.o.D takes place in a remote western-style mansion and welcomes seven participants. The master of ceremony is an obnoxious pink elephant mascot character, and the setting for this year’s D.o.D. is awfully lacking in glamour compared to previous years’ events. The event is held in six stages, each stage having a loser, and the one who survives all stages gets crowned as this year’s top idol. The loser of each stage has to participate in a consolation show that “may” offer them the “chance” for a comeback…
(Spoilers…? Not explicitly but don’t read if you’re currently playing the game)
Having played (and enjoyed) Kokuchou no Psychedelica, Haitaka was on my radar but not a priority since my plate is loaded (I finished like 1 game from September when I bought 4, this game not included). I ended up playing this sooner than expected since I read some Amazon reviews complaining about linear plot, lack of romance/糖度, and even a post talking about the game having loads of landmine elements in the context of the console otome game market. I mean normally those things are supposed to deter one away, but story-heavy and linear are actually very appealing elements to me when it comes to a novel game so my interest was piqued.
Very legit review from a Chinese tourist
Wow I slacked off for 3 months because I was playing games and hopping onto a new game immediately instead of writing anything. This is the way life is supposed to be; I was born to play games not write blog posts about them.
Refrain is a dungeon RPG by NIS, developed by the same team who did Majo to Hyakkihei (also known as The Witch and the Hundred Knight in English). I didn’t play the latter (but I sure plan to thanks to Refrain!) so I don’t really have any grounds for comparison.