カレーまみれ勇者の冒険 Curry Chronicles

porn game and jarpig reviews


Anticipated Games

There’s always stuff that I want, no matter what time it is and where I go.

JPN games:

1) Nora and the Time Studio (DS) – Atlus x Gust, using the artist of the Etrian Odyssey series. It definitely has the feel of an Atelier game from what I’ve seen, except you use time manipulation ainstead of alchemy. Collab between 2 awesome companies on the DS? Want.

2) Clock Zero (PSP) – Well, I never doubted Otomate when it comes to porting their otome games to PSP. I’ve only heard good things about it and I like the art style better than Kazuki Yone’s to be honest, so this is pretty high on my list. I don’t care if I’m playing as a loli in 6th grade, apprently she’s pretty manry.

3) Photo Kano (PSP) – A galge that uses 3D models like Konami’s Love Plus. It’s got more girls, including a glasses character and twintails!

4) Makai Kingdom (PSP) – As far as I’m concerned, a NIS burnout hasn’t happened yet and I won’t get tired of their games.

Honorable mention: Eiyuu Desnsetsu: Ao no Kiseki (PSP) – Well, this should be above all of them since it’s from my beloved Kiseki series, but I didn’t even get Zero no Kiseki yet and considering how the series is one of the most popular PC RPGs in China, there will definitely be a Chinese PC version sooner or later.


NA Games (not including stuff I already pre-ordered):

1) Atelier Totori (PS3) – Just finished Rorona and definitely want the next in the series. Want more cute girls Sterk alchemy.

2) Fate/Extra (PSP) – Been interested since Japanese release, didn’t bother importing. According to Aksys it has the “Persona feel” and that’s a series I’m a fan of. I didn’t even get through Fate/Stay Night because that thing was long, but the last time I tried was several years ago. After going through more eroge, F/SN is probably not insanely long in comparison, but I never bothered trying again. Maybe I’ll attempt to read through it this summer.

3) Tales of Graces F (PS3) – It looks nice and I want to play a Tales game.

4) Hakuoki (PSP) – Not into Japanese history (or history of any kind other than ingame made up ones), and I look forward to Clock Zero more because I’m not a fan of the “everyone has black hair” color scheme in VNs. Nonetheless, someone (Aksys) has the balls to bring a clean visual novel targeted to girls to a continent where the PSP is pretty unpopular in the eyes of retailers and the majority of its owners are dudes anyways. Gotta support the genre.

Honorable mention: Legend of Heroes: Trails in the Sky SC – Should be on the top of my list, but we don’t even have an estimated release period and not much news from XSeed. Also, I hereby disqualify the Kiseki games from my lists because I’ll be biased towards them for sure.


What do you mean I have to use all 16 characters!?

FUUUUUUUUU Sora no Kiseki the 3rd final dungeon–I have to split the 16 characters into 4 groups and make them each go through a different door!? OTL I have to decide my final boss party just like this!? What do you mean I have to grind up my characters that are like 107!? FML I guess I’ll just have to redo my setup now that it’s mandatory for me to use Kevin and Ries for the final boss. Time to grind up everyone other than Kevin, Ries, Estelle, Joshua, Schera and Olivier (hey, I still don’t want to part from my SC party!).

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Sora no Kiseki The 3rd — final chapter just reached

The 3rd really felt like something of a fandisk, but Sora no Kiseki is a series with enough interesting characters to warrant a fandisk. I think I’m going to start having nightmares about Chapter 7, because being thrown into a dungeon where I cannot return to the base with only 2 people in my party (1 of which I ditched for a good while and was severely underleveled) was hella scary. The Chapter 7 boss was also scary as hell since it was like Ries and Kevin (~20k HP each) vs. Weissman (~29K HP) and two other things (~39K HP each). Not to mention they got more turns than me OTL I died twice but then realized that Kevin’s new S-Craft did loads of damage and managed to use it twice. Chapter 6 also had some pretty intense fights, but the atmosphere didn’t feel as scary and having a full party is really reassuring~

Now that I’m at the final chapter of 3rd, I’m probably even more hesitant to continue than I was when I reached the final chapter of SC. I’ve still got Zero no Kiseki and eventually Ao no Kiseki to play, but Zero doesn’t have a Chinese translation yet. Plus, it’s got a new cast and I’m still attached to Sora no Kiseki’s cast a lot. After beating 3rd, I feel like playing through SC again because that really was my favorite. Travelling around the country and exploring dungeons is much more fun than 3rd’s sort-of-like-a-dungeon-crawler-but-also-not-quite style.

Also, I’m pretty nervous about The 3rd’s final boss. SC showed us that the developers aren’t afraid to throw us a level 99 boss with 99999 HP that I couldn’t even damage with physical attacks without buffing, and I’m willing to bet that The 3rd’s final boss will bring me tears lol. I used to be amazed at Nyx but I honestly had a harder time with that thing at the end of SC. My inner machoist is getting fired up!


Yeah! 1 Year Anniversary!

It was exactly 1 year ago from today that I started this blog and made by first post. I feel so accomplished that I managed to regularly update this thing for an entire year lol. Every time I tried to start a blog I would ditch it after a few posts since no one came.

I got something like 17k views this year. It’s not much, but I’m not exactly feeling forever alone either. My most popular post is the Starry Sky in Spring walkthrough that I typed up, and I think the blog got a huge popularity boost after I started blogging Yu-Gi-Oh every week. My art blog had a much better start than this one, but this one has more fabulous memories (cry5D’sendedcry).

Anyways, the most fabulous things during the past blog year:

1) Yu-Gi-Oh! 5D’s (crycrycry)
2) Persona 3/4
4) G-Senjou no Maou
5) Little Busters

I have 1 more exam and it’ll be summer vacation. I definitely will play a lot~~~~~(and learn to use RPG Maker VX).

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Spoilers, beware.

Anyways, I beat SC! As with any RPG final boss, there’s 3 consecutive fights. SC, however, lets you save in between the fights. Weissman was OK, the next form was alright but kinda intimidating with what I thought was massive HP, and the final form…Oh god, I had a headache after beating it. That thing was lvl 99 with 99999 HP, could summon helpers, and when its HP gets low, it makes your allies vanish one by one. No, not KO. Vanish. They freaking disappear off of the battlefield, and don’t return for the rest of the battle. If you don’t kill the final boss quickly enough, it’ll turn into a solo fight. I brought Olivier and Schera with me because I felt like ending the game with the first full party I had in FC. End off with who you started with felt fitting. Plus, I played defensive and used my casters to buff up everyone in ATK, DEF, ADF and SPD. I also cast Earth Wall constantly. I don’t rush in full attack like I used to do in RPGs since that’s not gonna work on a boss with 99999 HP.

The ending was satisfying, but left open a whole lot. It ends off Estelle and Joshua’s journey rather nicely, but left so much room for a sequel. That’s where TC, Zero no Kiseki and eventually Ao no Kiseki come in! I’ve got a loooong way to go before finishing this series. By the time I finish TC it’ll be summer break, so I might take a break between TC and Zero no Kiseki to play my PS2 backlog.

I like the battle system for boss fights since it’s strategic and fun, but the random battles are just so slow most of the time. I still don’t like the normal random battle music, but the final dungeon battle music is great. The battle against Loewe felt so damn epic even though it’s a cutscene battle (and it took me a while to realize that the battle before that was optional and you can still progress after losing). I d’awwwwwwed at the scene following that. Schera and Lucciola was also pretty d’aww. People who are like siblings reuniting in general is very d’awww. Too bad what happens afterward is…

I also recently found out that Renne’s giant mecha’s name is romanized as Pater Mater. Guess what I’ve been calling it? FATHER MOTHER. It took me quite a while to realize its name is not Father Mother, but close enough. Pater Mater is Father Mother in Latin anyways.

Since the battle system is the same and most of the music and graphics are reused, I’ll just review the entire Sora no Kiseki series instead of doing it game-by-game.

I beat FC at around 45 hours, and SC in 72. SC is now the game where I’ve spent the longest on the storyline in the first playthrough. I spent 65 hours for the Persona 3 Portable storyline (for 1 MC) and 70 hours for Persona 4 story. Once SC comes out in English, I’m gonna actually take my time, talk to all NPCs, and do every single quest. I did most of the quests, but only reached B rank. I suppose there’s a few more hidden quests at Chapter 8, but that chapter felt like a complete drag in comparison to Chapter 7 and Final. I just wanted to move on.

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Legend of Heroes: Trails in the Sky FC Review

XSeed is manly for taking on this game with a hugeass script. They will become GAR if they manage to localize Second Chapter. I’m playing that in Chinese and I’m already getting a headache 5 hours in. So, if you didn’t know already, Trails in the Sky is a trilogy. This one localized by XSeed is the First Chapter. I will refer to this game as FC to avoid confusions as I’m reviewing the first game only, and using the acronym TitS will get very…awkward. Ahem.

Estelle Bright and her adopted brother Joshua Bright have just become Bracers (ok well, you technically become Bracers during the game, but it’s the first thing that happens so w/e), which is like a guild of people who take on requests given by people involving escort missions, item fetching, destroying monsters, etc. Their dad is a famous Bracer, but he leaves on a sudden business trip and Estelle and Joshua take on his unfinished work. After finishing the missions, they receive news that the airship their dad was on disappeared so they set out on a journey across Liberl to look for dad and become Senior Bracers i nthe process by collecting Recommendations from all 5 major cities.

Well obviously there is going to be a more serious and epic plot, but FC is just setting up the world and the characters for the most part. The game is rather lighthearted, and things start to get epic during the last 10-15 hours or so. The real action will happen in SC where the story of Estelle wraps up, and the third game involves a different main character and expands more on side characters.

The entire trilody uses a turn-based system. It feels like a combination of a standard turn-based RPG and an SRPG, considering that attacks take distance and area of effect into account and you can move in a way similar to an SRPG. However, you still crawl through dungeons and encounter monsters rather than have a set map or stage like an SRPG. The game also uses turn orders with the frequency of turns being based on speed. Think Luminous Arc 2/3 or Radiant Historia, although the turns aren’t as easily manipulated as RH. I didn’t like the battle system at first because it felt strange, but it turned out quite fun at the end.

There is decent customization, because characters can equip orbments. They don’t have a unique set of magic spells and you can put multiple elements on anyone. Crafts are character-unique, but those use CP which can be easily refilled by dealing or taking damage. The characters are all well-balanced and you can work with anyone. Heck, I decided to be extra safe for the final dungeon and gave 3 of my 4 party members healing spells. Overall, I’d say that while combat is slow, it’s also quite fun if you like some strategy in your RPGs. The difficulty is set at normal for your first playthrough and you can unlock hard and nightmare after clearing the game. There is also an option of being able to redo a fight with reduced difficulty if you lost, but I turned that off. At normal mode, FC can still get rather challenging at some parts. You can also make the game even harder by not doing sidequests and therefore not getting extra cash, if you’re M enough.

The story starts off rather typically with our hero and her adopted brother in a quiet town called Rolent in the kingdom of Liberl. Ok, it’s one of the 5 large towns in Liberl, but Rolent is pretty rural compared to the other 4. They travel across the continent, each major city having its own incident that takes up a chapter. These incidents eventually connect at the final chapter where you get to the capital, Grancel. The story doesn’t get epic until the last 10 hours, but as I said before, FC is just setting the world up for the epic things that will happen in SC. Either way, the story is the game’s strong point, and it’s really well told even in the lighthearted first chapter.

My mind is blown at how much care is put into crafting the world and the characters. There is a lot of backstory regarding Liberl and its neighboring countries, and each city in Liberl is filled with NPCs who say different things and change dialogue often. There is also a lot of information about each town as well, down it its major industries and attractions. The cities are quite huge and eventful, especially Grancel which takes up 5 screens. The characters fit into several RPG cliches, but don’t simply end there. Each character is forshadowed to have secrets and hidden sides, even if many of them are not revealed in FC. Besides, cliches aren’t bad.

Estelle: A cheerful tomboy who is also the protagonist of the game. She wields a staff, and is very manly. Lives and travels with her adopted brother Joshua.

Joshua: A dude with unusual hair and eye color that is popular amongst the ladies. He was adopted into Estelle’s family, but his past prior to that is unrevealed.

Scherazard: Big sister who uses a whip trained under Estelle’s dad. She likes to drink and is totally an S.

Olivier: Resident pervert and wandering bard from the neighboring Erebonian Empire. The most hilarious being in existence, and has some unrevealed information.

Cassius: Estelle and Joshua’s dad. He is a reknowned Bracer who used to be in the army.

Kloe: Kind student at the Jenis Royal Academy. She’s with you in chapter 2.

Agate: Male tsundere who is weak to lolis (or just Tita).

Tita: Moe moe loli with lots of guns and a pro with machines.

Zane: Huge guy from the Calvard Republic who joins your party late in the game.

I tried to keep the descriptions very brief so as to not give too many spoilers.

There’s some memorable tracks, but most of it strikes me as quite ordinary. I’m not a fan of the regular enemy battle theme, but the battle music in the final dungeon is nice. The town and ordinary dungeon soundtracks aren’t pieces I’d remember. There’s nothing really jarring, so the music is decent on average with some outstanding tracks. I’m sure vertain fans would disagree here, but I don’t find anything special with the music in FC. Now, the SC opening theme is something I’m loving.

Nothing mind-blowing at all. Granted, this is an old game first made for the PC in 2004 and ported to PSP in 2006 so I wasn’t expecting much in the first place. The sprites are small and blurry, but they won’t hurt your eyes much. At least not in comparison to trying to make out some dialogue in a foreign language in small font on a already small screen…(crycrycry Chinese patched SC is much less fun to read than XSeed’s colorful script) The backgrounds look pretty plain most of the time, and the models don’t stand out. The town designs aren’t particularly unique and look similar to each other (light-colored stone buildings). Character art and design also feels really retro, the art style feels like 90’s or early 2000’s anime style. For someone who watches a lot of anime or plays lots of RPGs, the style definitely screams “OLDDDD!!!” at you. Then again, I guess half a decade is considered pretty old for games…

I was skeptical about buying this since I heard some bad things about a different trilogy in the Legend of Heroes series and the character designs looked old (not to mention the graphics), but my doubts are all cleared. Awesome game is awesome, and from what I’ve been hearing, SC is even more awesome. I guess a experienced company like Falcom (despite suffering long cases of not being localized) will produce high quality RPGs compared to new companies. I wasn’t sure whether the story would be good since I heard their signature series, YS, had barely any story at all. Legend of Heroes: Trails in the Sky has a humongous script and requires lots of reading through walls of text, but the battle system is also quite fun and interesting English text is a breeze compared to reading Japanese visual novels. Also, the Chinese translation of SC already has my head spinning so hard I want to run to XSeed’s arms. TitS has a pretty retro feel, and the political issues kinda remind me of Suikoden (I is the only one I played aside from Tierkreis). I liked Suikoden, but I could only play the first one on the PSP since I couldn’t find any of the PS2 ones. It’s not an awfully challenging game, but the storyline was good and I liked it despite it’s old graphics.

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Trails in the Sky Sealed Area (final dungeon) map

Starting from the second floor, there’s multiple elevators so I numbered them. Each elevator corresponds to a starting point, so riding E2 will bring you to S2. The shape and scale of certain hallways are off due to lack of space/sense of distance. After the boss fight on F3, that area becomes your new “home base” where you can switch party members/rest. Right before the final boss, there’s a rest point but not the other services available at home base.

There’s 3 consecutive fights (4, if you count the last one where you cannot lose). You get full healing between the 1st and 2nd fight, but that’s it. If you’re sufficiently leveled (I was around level 38), have Earth Wall (makes 3rd fight MUCH less painful) and found all final equipment in the dungeon, you should do fine. To be extra safe, I had Kloe to heal and Olivier for backup healing, spamming Earth Wall, and dealing damage during safe turns. Joshua should use Clock Up EX on everyone, and Estelle should use Morale to boost strength. Then spam all your powerful Arts (because like most final bosses, it takes more damage from magic than physical attacks barring S-Breaks).


Legend of Heroes: Trails in the Sky First Impressions

I’m a few hours in, still at the prologue lol. Why did I get a lengthy RPG the weekend before my English project (worth 15% of final mark) is due? Slacking off is human nature, I guess. But anyways, now that I’ve finally finished making this fail flash game for English (puts up flame shield), I’ve got time to play and say something about Trails in the Sky.

Anyways, you don’t jump straight into the main plot. I’m several hours in and I’ve only been doing various quests from the guild. I’ve only encountered one town, and that’s the very first one. There’s lots of side quests that pay you money, only because monsters in this game don’t drop cash. I don’t exactly love the battle system the same way I do Radiant Historia’s or Etrian Odyssey’s, but it’s not bad either. It’s like traditional RPG + SRPG in the sense that the battles are done SRPG style where you can move and only attack enemies in range, but you still walk around dungeons and encounter monsters like a normal RPG.

You’ve got normal attacks, and two types of skills. One that uses EP (the game’s equivalent of MP), and another set that uses CP (points that go up to 200, and refills when you deal or take damage). The former is called Arts, and the latter Crafts. Arts have casting time too, including heal. Guess which one I like to use? You regain all HP and EP when you level up, but the EXP requirements are pretty high so you level really slowly. Crafts are character specific, but what Arts are available depend on what orbs you’ve equipped. That’s decent customization, but I prefer using crafts since CP is easily refillable and they have no casting time.

The plot starts off with the main character, Estelle, when she was a loli. One day, her father came home late and brought her a present. It’s…a boy! lololol. And so, he became her brother. lolwut. So then six years later, they’re 16 and it’s their final test to become Bracers. Bracers are basically people who are good at fighting monsters and can be hired to do various tasks for money, such as being escorts in dangerous places or taking down a certain monster. So they pass their test as Bracers, and start carrying out tasks. Their father leaves on a trip, and they are left with the tasks their father accepted before leaving. That’s basically the plot until where I’m at. It’s a rather slow start, but not that bad. It’s kinda fun to fool around in town before jumping into the epic plots. The dialogue is hilarious.

YGO ZeXal tomorrow. I need to blog a long running anime weekly or I’ll go crazy.