カレーまみれ勇者の冒険 Curry Chronicles

porn game and jarpig reviews


Makaishin Trillion – Review


There was a fiasco at Nippon-Ichi Software (NIS) a while back, where the Disgaea 4 director left the company for Compile Heart. He was also the director for The Guided Fate Paradox and Zettai Hero Project, the latter of which being one of my favorite NIS games. At Compile Heart he and his team developed Makaishin Trillion under the Makai Ichiban-kan label, which feels like a NIS title through and through.

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熱血異能部活譚 Trigger Kiss – thoughts


…Which shall now be referred simply as Trigger Kiss due to how cumbersome the full title is to type out in any language. This is an otome game for the PS Vita that tries it’s hardest to be a cross between a sports and a battle shounen manga at the same time. The year is 2085, and a portion of the human population have developed superpowers. Team battles between superpower users are an established high school sport, with most high schools having a super power club that trains to fight against other schools in tournaments. The protagonist, Futaba, is the daughter of a famous superpower user, but decided to have nothing to do with powers after an incident five years ago. Nevertheless, word travels fast and upon her transfer to Akizuki High School, she gets tricked into joining their superpower club. The reason? Their first regional matchup is tomorrow and they don’t have enough members to form a team.

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Genkai Tokki Moero Chronicle Review


The second game in Compile Heart’s Genkai Tokki series, following the card-battle game Monster Monpiece. This series has a particular focus on monster girls, with its defining aspect being the Mune Kyun Scratch mini-game where you hold the Vita sideways and touch or rub the screen to find the girls’ weak points. While the first game was a collectible card-battle game, Moero Chronicle shifts to the Dungeon RPG genre and boasts 50 playable characters.

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Code:Realize ~Sousei no Himegimi~


It’s not often that you get an otome game with a gripping story and setting that has some thought put into it, so I was pleasantly surprised when Code:Realize turned out to be good the whole way through. Especially considering that it’s from Idea Factory, whose otome games failed to grab me before. It’s like they actually put effort into it, and managed to avoid a lot of developments common to the genre that I never liked.

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Games I didn’t write about last year

I’ve been slowly dying off due to university, evident by the decreased frequency of updates by the second half of the year. But that doesn’t mean I didn’t play any games. In fact, I probably played more, but was too lazy to write about them.

Warning: Huge wall of text.

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Amnesia V Edition

I think I’m slowly warming up to otome games…

The heroine lost her memories due to a spirit named Orion landing in her head, and conveniently for the narrative, also wiped out whatever previous personality she has! Together with Orion (who only she can see), she must interact with those around her to regain her memories, while also being careful to not get found out about her condition lest she get sent to the hospital and left there to rot without remembering anything.

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Review: NORN9 -Norn + Nonette-

I don’t usually play otome games, but when I do, I end up picking lackluster ones. I’d like to believe this was a case of expecting way too much from some concept art and premise, but it’s been a while since I’ve tasted such bitter disappointment. The word sci-fi generally instills in readers (okay, maybe just me) a certain expectation in the plot where the grandiosity of the plot is directly proportional to the number of major characters. Add in psychic powers, and I ended up imagining some chuuni fights. Either way, Norn9 seemed like it would have a detailed setting, good plot, great character dynamics and possibly a burning grand finale.

Lesson learnt? Unless something is from a beloved writer or a reliable company that consistently produces stuff I like, read reviews before laying down the cash. Especially when it comes to a genre I’m not experienced with. Oh who am I kidding, I realized that long ago and will never learn my lessons.

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Hyperdimension Neptunia Victory final thoughts

I typed a longer review somewhere else and voiced my rants a post back, so let’s just keep this short. This is my first platinum because I’m not a completionist nor am I a trophy hunter (the first Neptunia would’ve been my first platinum instead if my beastiary wasn’t stuck at 98% due to some early missable one-time-only story dungeon enemies), and that says quite a lot. Alright, so the last 10-15 hours of my 75 hours spent on the game was endlessly grinding on easy coliseum enemies to get the Lily rank and level 99 trophies with a moege put on auto so that I don’t get bored to tears from the repetitiveness, but I made it through due to the power of the imoutos in maid outfits. I wouldn’t go through such a mindless grind again, especially with a huge backlog begging to be played, but I guess I now understand the feeling of getting a platinum. It tingles.


  • Neptune is back as the (superior) protagonist
  • You get all CPUs with good battle capabilities right off the bat (no untransformable makers who hold the party back)
  • HDD mode fixed so it’s no longer infinitely spammable like the first game, nor useless like mk2
  • Blanc is buffed up and more useful
  • One playthrough is ~40 hours, compared to mk2’s ~17 hour length
  • Higher difficulty spikes between bosses
  • Good custom accessory system
  • No preachy “piracy is bad” story
  • Cutscenes use 2D portraits instead of mk2’s lame 3D models


  • Scout system is a pain
  • Quests are your usual tedious MMO-style fetch/hunting quests
  • Bad drop rates (not as much of a problem later on with drop rate increasing chips)
  • Grindy. Very much so if you preferred mk2’s lack of difficulty
  • All makers are DLC
  • Makers aside from IF and Compa have no role in the main story, and even those two are much less relevant than previous games
  • Less amount of side scenes/events
  • Platinum requires everyone to be at Lily rank 8 with everyone else. No Lily rank raising scenes, so all you can do is keep battling

I would say this is my favorite entry in the series so far, despite my complaints. The focus on the interactions between the main goddesses are what I’ve always wanted, and Compile Heart finally delivered. There’s also more yuri fanservice and game references, and the story follows the 1980’s-90’s game industry. The lack of makers is disappointing, because I liked them as much as the goddesses (I want my Nippon Ichi and Gust back!!). I’ll probably buy some of the maker DLC when they come out because I’m a sucker. The battle system builds upon mk2’s.


Hyperdimension Neptunia Victory – Impressions

This game was a pleasant surprise. I’ve been with the Neptunia series since the first game, so the much higher difficulty in V caught me off guard several times. Each boss fight so far (I’m up to Chapter 3) pretty much ended up eating all my resources on hand and were won with a dead party member and the remaining at critical HP. Bosses also have tremendous HP and regen, so staying alive and remaining offensive is the only way to do things. I got my ass handed to during a particular fight after getting Blanc because  It’s very easy to be underleveled for the next dungeon/boss since the dungeons are still small. Anyone expecting to breeze through things like in MK2 will get a nice wake-up call rather early on. Unfortunately this means “go grind.” Not that I mind since I like grinding here.

CPU mode is a nice balance between the first and second game. It eats up a set percentage of SP when you activate it and gives you a huge boost, but no longer drains SP per turn. Thus, it’s extremely useful for boss fights and strong enemies, but not broken so that you can spam it every turn. Combo system is similar to MK2’s.

Dialogue is as hilarious as ever, and they’ve ramped up the 4th wall-breaking, references, and innuendo. Plus Neptune is back as the superior main character, and Noire joins your party early and gets much time in the spotlight. Iris Heart is wonderful. Do-S characters bring out the best in everyone. All my party members have been CPUs thus far, so I’m excited to see the mascot characters. Especially Falcom-chan.

My major complaint so far is that monster drop rates suck. They are terrible. Even the risky enemies that only appear once or twice per dungeon have that shitty drop rate. Thus, fetch quests are frustrating as fuck.