カレーまみれ勇者の冒険 Curry Chronicles


Leave a comment

Hyperdimension Neptunia Victory final thoughts

I typed a longer review somewhere else and voiced my rants a post back, so let’s just keep this short. This is my first platinum because I’m not a completionist nor am I a trophy hunter (the first Neptunia would’ve been my first platinum instead if my beastiary wasn’t stuck at 98% due to some early missable one-time-only story dungeon enemies), and that says quite a lot. Alright, so the last 10-15 hours of my 75 hours spent on the game was endlessly grinding on easy coliseum enemies to get the Lily rank and level 99 trophies with a moege put on auto so that I don’t get bored to tears from the repetitiveness, but I made it through due to the power of the imoutos in maid outfits. I wouldn’t go through such a mindless grind again, especially with a huge backlog begging to be played, but I guess I now understand the feeling of getting a platinum. It tingles.

Pros:

  • Neptune is back as the (superior) protagonist
  • You get all CPUs with good battle capabilities right off the bat (no untransformable makers who hold the party back)
  • HDD mode fixed so it’s no longer infinitely spammable like the first game, nor useless like mk2
  • Blanc is buffed up and more useful
  • One playthrough is ~40 hours, compared to mk2’s ~17 hour length
  • Higher difficulty spikes between bosses
  • Good custom accessory system
  • No preachy “piracy is bad” story
  • Cutscenes use 2D portraits instead of mk2’s lame 3D models

Cons:

  • Scout system is a pain
  • Quests are your usual tedious MMO-style fetch/hunting quests
  • Bad drop rates (not as much of a problem later on with drop rate increasing chips)
  • Grindy. Very much so if you preferred mk2’s lack of difficulty
  • All makers are DLC
  • Makers aside from IF and Compa have no role in the main story, and even those two are much less relevant than previous games
  • Less amount of side scenes/events
  • Platinum requires everyone to be at Lily rank 8 with everyone else. No Lily rank raising scenes, so all you can do is keep battling

I would say this is my favorite entry in the series so far, despite my complaints. The focus on the interactions between the main goddesses are what I’ve always wanted, and Compile Heart finally delivered. There’s also more yuri fanservice and game references, and the story follows the 1980’s-90’s game industry. The lack of makers is disappointing, because I liked them as much as the goddesses (I want my Nippon Ichi and Gust back!!). I’ll probably buy some of the maker DLC when they come out because I’m a sucker. The battle system builds upon mk2’s.


3 Comments

Hyperdimension Neptunia Victory – Impressions

This game was a pleasant surprise. I’ve been with the Neptunia series since the first game, so the much higher difficulty in V caught me off guard several times. Each boss fight so far (I’m up to Chapter 3) pretty much ended up eating all my resources on hand and were won with a dead party member and the remaining at critical HP. Bosses also have tremendous HP and regen, so staying alive and remaining offensive is the only way to do things. I got my ass handed to during a particular fight after getting Blanc because  It’s very easy to be underleveled for the next dungeon/boss since the dungeons are still small. Anyone expecting to breeze through things like in MK2 will get a nice wake-up call rather early on. Unfortunately this means “go grind.” Not that I mind since I like grinding here.

CPU mode is a nice balance between the first and second game. It eats up a set percentage of SP when you activate it and gives you a huge boost, but no longer drains SP per turn. Thus, it’s extremely useful for boss fights and strong enemies, but not broken so that you can spam it every turn. Combo system is similar to MK2’s.

Dialogue is as hilarious as ever, and they’ve ramped up the 4th wall-breaking, references, and innuendo. Plus Neptune is back as the superior main character, and Noire joins your party early and gets much time in the spotlight. Iris Heart is wonderful. Do-S characters bring out the best in everyone. All my party members have been CPUs thus far, so I’m excited to see the mascot characters. Especially Falcom-chan.

My major complaint so far is that monster drop rates suck. They are terrible. Even the risky enemies that only appear once or twice per dungeon have that shitty drop rate. Thus, fetch quests are frustrating as fuck.