カレーまみれ勇者の冒険 Curry Chronicles

porn game and jarpig reviews

I finished Time and Eternity


I wrote a more detailed review at OrganizationASG and rambled about final boss strategy elsewhere so this is just some random babble. At 23:51 with all subquests cleared, that wasn’t a very long game. Nearly half that time was spent on subquests, so if you rush through the story, you could finish it in less than 20 hours. It’s also very easily broken, considering that magic is ridiculously overpowered and Time Freeze can be used without downtime and for as many times as you want in battle as long as you have Time Splinters to refill with. Also combine that with the chemistry system and you’ve got a game so easily broken you can make it so that the final boss never gets a move in on you.

While the game was really flawed and doesn’t appeal to a lot of people, I wouldn’t consider it absolute shit that no one should touch. It was miles more fun than Lunar Dragon Song. If I had to compare it to something, it’d be like the McDonalds’ of RPGs for me. There’s no way I can call it actually good, and the health benefits are low. But it is fast, edible without tasting like utter shit (alright, subjective here, but as someone whose high school cafeteria once served noodles with bits still raw and hard, McDonalds was a decent and affordable alternative), consistent, and you don’t have to put any mind into eating it. Sometimes you can enjoy the taste of a Big Mac (or in the case of poor student me, three McDoubles which will end up costing the same as the Big Mac) without thinking much about it, but it’s not something you want to eat all the time. Of course those who only enjoy the fine dining or healthy meals with carefully counted calories aren’t going to like it, but some people really do crave McDonalds’ at times (or eat it daily, but let’s watch our health at least somewhat, okay?).

Time and Eternity is just like that: a short game that flies by fast without overstaying its welcome, flawed, and has gameplay that never evolves. Enemy attack patterns and difficulty will remain constant whether it’s the first few hours or the last few hours (certain bosses not withstanding), and everything is just as expected. It was some 24 hours of shallow and mindless repetition, which isn’t a bad thing sometimes, just not what I’d pay $50 for (hooray for review copies). Of the girls I liked Enda the best (twintail loli always welcome), but you can only pick between Toki and Towa so I chose the latter (of course I reloaded later to get the former’s ending). While redheads are delicious and tempting, I like tsunderes and sword users so I chose Towa. Tsunderes with low-pitched voices are always great. Plus Towa’s magic is more useful for chemistry. There’s a true ending on NG+ that requires balancing both girls’ affection, but I don’t like the game enough to want to play it again.

Speaking of comparing food to RPGs, I’d have to compare some other games if Time and Eternity is McDonalds’.

The Atelier games are like dessert: sweet, delicious, always welcome but don’t last that long. They give that pleasant feeling, and you never feel tired after finishing.

Disgaea games feel like if you won a “cake every day for a year” prize. It’s definitely enjoyable and delicious, but somewhere down the really long line you’ll get tired of it. Of course, when the next one comes out, you’ll jump at the opportunity again.

Tales games are probably that one Hong Kong-style restaurant that serves their stuff in large plates. They’ve got lots of content compared to what you’re paying, and you can always rely on them to have something that you enjoy (for my particular tastes, anyway).Their servings are huge though, so you might have to force yourself to finish the last few bites, or get tired of what you ordered. You’ll often leave the store full, and while this stuff ain’t fine dining, it tastes good and feels comfortable.

Modern Atlus games feel like fancy five-course meals: good, but they take a long time to finish and your wallet probably took a critical hit or maybe even ate an instant-kill. You’ll probably feel satisfied at the end, but not before facing several hardships.

I have a huge bias for Falcom’s Legend of Heroes series so they are my waifu’s homemade meal specially prepared for my birthday (ignoring the fact that anyone I can call my waifu doesn’t exist in the third dimension). Always love, always want, always a lot and takes time to finish.

On another hand, Lunar Dragon Song is like this one noodle lunch I once had in high school: tasted terrible, had several pieces of hard, raw noodle that I absolutely couldn’t accept. I said “fuck this shit” partway through and threw it away.

Author: awesomecurry

A current engineering failure who likes RPGs and visual novels. Someone take me out of this unemployment...

6 thoughts on “I finished Time and Eternity

  1. XD @ Food analogy

    I wonder how does Final Fantasy or Neptune series fit into this ?

    • Despite Final Fantasy being really popular, I haven’t played much of it so it’s probably that extremely popular restaurant that I can never get a reservation at.

      Neptunia is…kinda hard to fit into the food analogy since it isn’t very consistent in terms of gameplay, difficulty, and length.

  2. I love the analogy, though unfortunately I haven’t played most of those series. JRPGs are something i’v gotten into only recently so it’ll take me while to catch up and University work certainly doesn’t help.
    I have Disgaea, Tales and Atelier titles sitting on my shelf though, so hopefully i’ll be able to get to them before too long.

    • Those are great titles you’ve got there, with a good variety in gameplay. Atelier games are the shortest of the three, and I don’t recommend sinking time into Disgaea unless you’ve got loads of free time for the post-game. Tales games are generally 40-60 hours long for the first playthrough.

      • I was planning to wait to play the Atelier games till I had all of the latest ones (I only have Totori at the moment), but now that Rorona is being remade I may wait for that to come out. Do you think waiting for it will be worthwhile?

        I have the first two PS2 Disgaea games at the moment, which i’ll get into once I finally finish Persona 3. I don’t know too much about them but they seem to pop up a lot so I figured they were worth a shot.

        I’ve played Tales of Vesperia which I loved, so I have a general idea of what the Tales game are like, but I have yet to play Graces even though I own it as I don’t have a PS3 (which will be rectified during boxing day sales 😉 ). The Xillia release is coming up too, so i’ll soon have that as well.

        Just a quick question, since i’m commenting anyway, where did you learn Japanese? I’m trying to pick it up myself so I can delve into all of those untranslated games that still look amazing.

      • Considering how Rorona is generally considered the weakest of the PS3 games as far as graphics and gameplay go, you might want to start with Totori and wait for Rorona’s remake. You’ll miss some references here and there, but the games generally have a slice-of-life plot so you won’t miss too much. I tend to prefer playing things in chronological order since I didn’t mind Rorona’s gameplay at all, but what a lot of people do is begin with Totori (much improved system) and go back to Rorona if they like the characters. The Atelier series are focused on item-crafting (the system can get really complex if you want to make overpowered equipment) rather than fighting, so victory lies in preparation rather than execution. There’s the Mana Khemia games by the same developer which have a stronger focus on battles (one my favorite turn-based battle systems, actually) and are available for the PS2.

        The Disgaea games are SRPGs, but rather than expecting deep strategy, the series is all about the humor, over-the-top attacks/damage output and the ability to really make your characters overpowered. If you enjoy grinding and have a hard-on for stats then you’ll probably like Disgaea. People manage to put hundreds of hours into one game, but I ended up enjoying them more for the humor and characters. I can only handle the grinding on handhelds, and the handheld ports tend to be the definitive versions of the games. Generally speaking, you want to play the games in order because the gameplay only gets better and it’ll be hard to go back to an earlier entry once you’ve gotten used to a newer one.

        Vesperia seems to be the most liked Tales in the fandom, unfortunately I have no say because I haven’t played it (had no 360 at the time, and I kept forgetting to import). Graces has the best battle system (quite a departure from the usual Tales) in the series and fun characters + hilarious skits, but the plot is weak in comparison to the rest of the series. It uses the power of friendship to the max so if you don’t like that cliche then you might end up cringing at a lot of the scenes. But it’s the most hilarious as far as Tales skits go. Xillia has a more serious tone and gripping plot in comparison, and its battle system would probably be more familiar to you since you played Vesperia.

        As for Japanese, I took some classes back when I was in high school. Self-studying is much faster and more efficient than going to classes if you’ve got the motivation (http://www.guidetojapanese.org/learn/ is a helpful site), but taking a credit course is good if you’re unmotivated and need that initial push to seriously start (e.g. people like me).

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