I got the normal end and the endings for 6 of the 12 girls, and I want to move on to something else. I’ve played this game for 75 hours, and I definitely need a break. Usually I’d spend 75 hours or more on games I really like, such as Luminous Arc 3 or Persona 3 or Tales of Graces. I’m surprised I stuck with a mediocre at best game for 75 hours, although I was motivated by cute girls for around 40 of those 75 hours. Now that I got the endings for most of the girls I’m interested in, I think it’s time to put this game down. If it wasn’t such a drag and I didn’t have to re-fight the final boss every single time, I might have gone for an all-clear. Even if I like the girls, there are much more fun games waiting out there to be played by me this summer.
Because I’ve already typed a couple of posts about this game, I’ll just say my final thoughts.
The girls are cute. Their blushing faces got me going hnnnnng a couple of times. They are also pretty interesting. Despite how shallow the storyline is, I found them interesting enough to like as actual characters. Of the girls I cleared, Reone had the best backstory, and Mirei and Liris had the most entertaining scenes. So despite the barebones dating-sim system, this is actually not bad of a galge because the girls are likeable, and there are enough different types to fit your needs. They are evenly split too–4 lolis, 4 “normal” girls, and 4 onee-san characters.
Character design is nice. I like this artist, if he has done any R-18 work, I will find them.
The story is lacking. Maybe it’s because there were too many heroines to write for, but the actual main story is severely lacking. It felt more like an excuse plot more than anything. Sure, there’s more dialogue than your usual dungeon crawler, but as a galge, there should have been more scenes where the heroines interact with one another and become more involved with the plot. It’s like the galge segments and the actual plot are completely detached from each other. The story itself is nothing great, plagued by lazy predictable plot twists, if you even count them as twists.
The dungeon-crawling is boring. Okay, so dungeon-crawling doesn’t appeal to many people, but I normally like them and even then I found the dungeons in Conception to be as interesting as watching paint dry. Whoa, talk about cliched, that phrase is. I previously wrote an entire post about why the dungeons are unimpressive, and I stick to pretty much everything I said. The game starts out fun, but that’s for about 20/60 hours, and that’s if your tolerance for bad games is high.
I wanted to like this game. I really did. I liked the heroines and the ridiculous concept of making babies to bring into dungeons, but the game did not deliver in gameplay to make it fun, or plot to make it at least stand out. If they put more effort into designing the game, writing the story, and expanding on the galge elements and giving some of the girls more backstory, it could have been a decent game.